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- >In this scene I have a Rippled polygon where names are coming out the
- >center. The camera is perpendicular (what a word!!!) to the poly...but
- >I see no depth!!!, it's not shiny!!!.no matter where I put the lights!!!
- >I just spent the whole morning trying!!!
-
- I guess you are using the ripple procedural texture as a displacement map on a
- flat polygon, right?!
-
- If this is the case, you have to go to the texture center settings and change
- the y coordinate. Just put it a little bit above the surface and it will be
- allright.
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- / / | fmartins@esoterica.pt
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